ac odyssey kill the captains for hermes | Assassin's Creed Odyssey: Fate of Atlantis ending

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Assassin's Creed Odyssey’s DLC, *The Fate of Atlantis*, plunges players into a mythical world brimming with choices, consequences, and morally grey areas. One particularly thorny issue arises within “The Keeper and the Flame,” the second episode of the DLC, where players are tasked by Hermes with eliminating several captains. This seemingly straightforward request opens a Pandora's Box of ethical dilemmas and impacts the overall narrative significantly. This article will delve into the complexities of this decision, exploring its ramifications and connecting it to broader discussions within the Assassin's Creed Odyssey community.

The quest itself, often referred to as "Kill the Captains for Hermes," is deceptively simple at first glance. Hermes, the ever-scheming messenger god, requests Alexios or Kassandra's aid in eliminating several captains who pose a threat to his plans. The precise nature of this threat is intentionally vague, adding to the ambiguity of the task. The player is left to wrestle with the implications of carrying out these assassinations, questioning whether they're serving justice, furthering Hermes's own ambitions, or simply becoming another pawn in a larger game. This moral ambiguity is a hallmark of the Assassin’s Creed series, consistently pushing players to confront the blurred lines between right and wrong.

The decision to kill the captains, or to refuse, significantly impacts the narrative. The game doesn't explicitly state the consequences, leaving players to uncover the impact through their actions and subsequent interactions with Hermes and other characters. This uncertainty fuels much of the online discussion surrounding this particular quest, with players debating the “best” course of action. Reddit threads like "Should I kill the captains? : r/AssassinsCreedOdyssey" and "Does it matter if I piss of Hermes? : r/AssassinsCreedOdyssey" highlight the widespread curiosity and concern amongst the player base.

The "Keeper," the central figure in this DLC arc, is inextricably linked to the choices made regarding the captains. The Keeper's ultimate fate, and indeed the overall ending of *The Fate of Atlantis*, are influenced by the player's actions throughout the story, including their decision regarding Hermes's request. The quest is not merely a standalone task; it's a pivotal moment that shapes the player's relationship with Hermes and contributes to the broader narrative arc of the Keeper and their struggle against the forces of chaos.

Many players approach the quest with a utilitarian perspective, weighing the potential benefits of eliminating the captains against the moral implications of cold-blooded murder. Do the captains' actions truly warrant death? Are they truly a threat to a greater good, or are they merely obstacles in Hermes's path to power? The game deliberately avoids easy answers, forcing players to confront their own moral compass and define what constitutes "justice" within this fantastical setting.

The ambiguity extends beyond the immediate consequences. The question of whether to admit to Hermes that you have killed the captains further complicates the situation. This seemingly minor detail can impact the subsequent narrative and how Hermes perceives the player character. The choice of honesty versus deception adds another layer of moral complexity, demonstrating that even seemingly insignificant decisions can have far-reaching consequences.

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